Garrotted: Restrained
- Kind
- Condition
- Lasts
- 10 turns
Cannot move. Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage.
What it does
- Attacks against it have Advantage
- Disadvantage on attack rolls
- Can't move
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Garrotte · 10 turns
What removes it 4
Spells and actions 1
Unshackling Strike · removes restrained effects
Other conditions 1
Inevitable Resolve · removes restrained effects
Creature and other abilities 2
- Help · removes restrained effects
- Saving Grace · removes restrained effects
What prevents it 11
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 10
- Absorbed Essence: Illasera
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker
Welcome Spectre- Welcome Spectre