Hallucinating
- Kind
- Condition
- Lasts
- 5 turns
- Saving throw to end it
- Constitution saving throw at the end of each turn (DC 12)
Creature is hallucinating. It has Disadvantage on Ability Checks, wanders around uncontrollably, and can't take actions or reactions.
What it does
- Disadvantage on ability checks
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 5 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Constitution saving throw at the end of each of its turns ends it (DC 12).
- Breaks the concentration of a creature that gets it.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Hallucination Spores · 5 turns