Infernal Stun
- Kind
- Condition
- Lasts
- 4 turns
- Saving throw to end it
- Wisdom saving throw at the start of each turn (DC 15)
This creature cannot move or act, and Raphael can Soul Drain it at will.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Hits against it are critical hits within 3 m
- Attacks against it have Advantage
- Can't move
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 4 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the start of each of its turns ends it (DC 15).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Punish Divinity · 4 turns
What removes it 11
Spells and actions 6
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Lesser Restoration · removes paralysed effects
Unshackling Strike · removes paralysed effects
Potions, scrolls, grenades and other consumables 2
Arrow of Salving · removes paralysed effects
Remedial Potion · removes paralysed effects
Weapons and armour 1
Jhannyl's Gloves · while equipped · removes paralysed effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 1
- Lesser Restoration · removes paralysed effects
What prevents it 11
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 10
- Absorbed Essence: Illasera
- Chains of Karsus
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker
Welcome Spectre- Welcome Spectre