Lethargic
- Kind
- Condition
- Lasts
- 1–2 turns, by source
Consumed by exhaustion in the aftermath of Haste. Can't move or take actions, bonus actions, or reactions.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Attacks against it have Advantage
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 3 sources
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 4
Hastened · 1 turn · when it ends
Hastened (Myrmidon's Immolation, Applies Lethargic for 1 turn) · 1 turn · when it ends
Hastened (Applies Lethargic for 2 turns) · 2 turns · when it ends- The Terazul Jitters · 1 turn · when it ends
What removes it 4
Spells and actions 3
Freedom of Movement · removes stunned effects
Greater Restoration · removes stunned effects
Unshackling Strike · removes stunned effects
Creature and other abilities 1
- Greater Restoration · removes stunned effects
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 3
- Chains of Karsus
Downed- Hope of the House