Maimed
- Kind
- Condition
- Lasts
- 1–2 turns, by source
Movement speed reduced to 0, and has Disadvantage on Dexterity Saving Throws. Removed by healing.
What it does
- Movement speed ×0
- Can't move
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 3 sources
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it is healed.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Maiming Strike · 2 turns
Class features, feats and races 1
Wildheart · 1 turn · one of a choice · level 6 · through Aspect of the Beast: Wolverine
Creature and other abilities 2
- Main Hand Attack · 2 turns
- Multiattack · 2 turns
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 2
Downed- Hope of the House