Pacified
- Kind
- Condition
- Lasts
- 1 turn
Incapacitated. Can't move or take actions, bonus actions, or reactions.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Attacks against it have Advantage
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Breaks the concentration of a creature that gets it.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Pacifying Spores · 1 turn
What removes it 4
Spells and actions 3
Freedom of Movement · removes stunned effects
Greater Restoration · removes stunned effects
Unshackling Strike · removes stunned effects
Creature and other abilities 1
- Greater Restoration · removes stunned effects
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 3
- Chains of Karsus
Downed- Hope of the House