Hideous Laughter
- Kind
- Condition
- Lasts
- 1–10 turns, by source
- Saving throw to end it
- Wisdom saving throw at the end of each turn
Affected entity can't move or take actions, bonus actions, or reactions, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks made within 3 m of it have Advantage against it. At the end of its turn or when it takes damage, the entity can try to shake off the effect.
What it does
- Disadvantage on Strength saving throws
- Disadvantage on Dexterity saving throws
- Attacks against it have Advantage (within 3 m)
- When applied
- Removes Hiding; Removes Sleeping; Removes Asleep effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 3 sources
- 1 turn · 1 source
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC).
What applies it 5
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Tasha's Hideous Laughter · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Tasha's Hideous Laughter · 10 turns
Weapons and armour 1
Clown Hammer · 2 turns · while equipped · through Grim Irony
Creature and other abilities 2
- Radiant Cap · 1 turn
- Tasha's Hideous Laughter · 10 turns
What removes it 14
Spells and actions 4
Hand Me My Leech · removes prone effects
Hand Me My Saw · removes prone effects
Hand Me My Syringe · removes prone effects
Hand Me My Trepan · removes prone effects
Other conditions 8
- Ether-Essence Slumber · removes prone effects
- Knocked Out · removes prone effects
- Paralysed · removes prone effects
- Potion of Angelic Relief · removes prone effects
- Potion of Angelic Slumber · removes prone effects
Sleeping (variant 2) · removes prone effects
Sleeping · removes prone effects
Stricken with Drow Poison · removes prone effects
Creature and other abilities 2
- Help · removes prone effects
- Saving Grace · removes prone effects
What prevents it 27
Effects that make a creature immune to it, by name or to every status of its kind.
Spells and actions 4
Wild Shape: Air Myrmidon
Wild Shape: Earth Myrmidon
Wild Shape: Fire Myrmidon
Wild Shape: Water Myrmidon
Weapons and armour 5
Boots of Striding · while equipped · through Focused Stride
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Helldusk Boots · while equipped · through Steadfast
Sarevok's Horned Helmet · while equipped · through Dauntless
Other conditions 13
- Chains of Karsus
Clown Face-Paint
Clown Face-Paint (variant 2)- Dispelled
Downed- Duergar Poison
- Dying
- Hope of the House
- Knocked Out
Sights of Seelie: Deva Form
Spore Servant
Welcome Spectre- Welcome Spectre
Creature and other abilities 5
- Wild Shape: Air Myrmidon
- Wild Shape: Bear
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Water Myrmidon