Sleeping (variant 2)
- Kind
- Condition
A sleeping creature cannot move or act. Moreover, the creature automatically fails Strength and Dexterity Saving Throws, Attack Rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5 m of the creature. Removed by taking damage or when Helped.
What it does
- When applied
- Removes Prone effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- Breaks the concentration of a creature that gets it.
What removes it 18
Spells and actions 2
- Boot of the Giants · removes asleep effects
Charger: Shove · removes asleep effects
Other conditions 11
Command: Grovel · removes asleep effects- Fiendish Obeisance: Kneel · removes asleep effects
Hideous Laughter · removes asleep effects
Hoots' Hooch: Blackout · removes asleep effects- Hysterical · removes asleep effects
- Impenetrable slumber · removes asleep effects
Knocked Down · removes asleep effects
Prone · removes asleep effects
Prone (Thunderous Smite) · removes asleep effects
Unconscious · removes asleep effects
Wet · removes asleep effects
Creature and other abilities 5
- Charger: Push · removes asleep effects
- Help · removes asleep effects
- Ram · removes asleep effects
- Shove · removes asleep effects
- Telekinetic Thrust · removes asleep effects
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 3
- Chains of Karsus
Downed- Hope of the House