Wet
- Kind
- Debuff
- Lasts
- 1–3 turns, by source or until removed (a long rest)
Prevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage.
What it does
- Can't be Burning
- Can't be Wild Magic: Burning
- Vulnerable to Lightning damage
- Vulnerable to Cold damage
- Resistant to Fire damage
- When applied
- Removes Sleeping; Removes Invisible effects; Removes Asleep effects
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 3 turns · 10 sources
- 2 turns · 3 sources
- until removed · 1 source
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
Shares a stack with 5
These replace or block each other rather than adding up.
What applies it 14
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between. Surfaces apply it too: the game counts it among the statuses standing in a surface can give.
Spells and actions 3
Create or Destroy Water · 3 turns
Create Water · 3 turns
Minor Conjuration: Create Water · 3 turns
Weapons and armour 2
Trident of the Waves · 3 turns · while equipped · through The Water Caller
Reverse Rain Cloak · until removed · while equipped
Other conditions 1
- Drenched · 2 turns
Creature and other abilities 8
- Bombardment · 3 turns
- Create or Destroy Water · 3 turns
- Create Water · 2–3 turns
- Healing Vapours · 1 turn
- Incongruent Splash · 3 turns
- Steam Blast · 2 turns
- Water Barrel · 3 turns
- Water Splash · 3 turns
What removes it 3
Other conditions 1
Creature and other abilities 2
- Destroy Water
- Stench
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 1
- Hope of the House