Wild Magic: Burning
- Kind
- Debuff
- Lasts
- 5 turns
- Damage each turn
- 1d6 Fire (average 3.5)
Takes 1d6 Fire damage at the start of each turn.
What it does
- When applied
- 1d6 Fire damage
- Each turn
- 1d6 Fire damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 5 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
Damage each turn
Average per turn
3.5
1d6 Fire, 1–6
When applied
3.5
1d6 Fire, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 5 turns | 5 | 21 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Wild Magic: Burning · 5 turns
What removes it 2
Creature and other abilities 2
- Help
- Saving Grace
What prevents it 5
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 5
Other debuffs 263
- Wizardsbane Oil
Word of the Absolute: Bane
Ability Drain: Charisma
Ability Drain: Dexterity
Ability Drain: Intelligence
Ability Drain: Strength
Ability Drain: Wisdom
Abjure Enemy: Slow
Absolute Consumption
Absolute Consumption (−6 Strength)
Absolute Consumption (−7 Strength)
Absolute Consumption (−8 Strength)- all 264