Hypnotised
- Kind
- Condition
- Lasts
- 2 turns
Can't move or take actions, bonus actions, or reactions. Removed by taking damage or when Helped.
What it does
- Can't move
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 2 sources
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it takes damage.
- Breaks the concentration of a creature that gets it.
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Hypnotic Pattern · 2 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Hypnotic Pattern · 2 turns
What removes it 13
Spells and actions 5
Greater Restoration · removes charmed effects
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 2
Inevitable Resolve · removes incapacitated effects- Noblestalk · removes charmed effects
Creature and other abilities 5
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Help
- Saving Grace
- Stillness of Mind · removes charmed effects
What prevents it 13
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 10
Aura of Devotion
Aura of Devotion (variant 2)
Calmed- Chains of Karsus
Downed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre