Frenzied
- Kind
- Rage
- Lasts
- 10 turns
Deals an additional 2 damage with melee and improvised weapons, and when throwing objects. Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells.
What it does
- Can't cast spells
- Grants End Rage
- Grants Improvised Melee Weapon
- Immune to Frightened effects (under a condition)
- Immune to Charmed effects (under a condition)
- When it ends
- Removes Frenzied Strain
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Can end when combat ends, under a condition.
- Breaks the concentration of a creature that gets it.
Shares a stack with 7
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Frenzy · 10 turns
What removes it 13
Spells and actions 1
Calm Emotions · removes rage effects
Other conditions 10
- Giant's Rage · removes rage effects
- Giant's Rage (variant 2) · removes rage effects
Lycanthropic Fury · removes rage effects
Rage · removes rage effects
Rage (Grants Frenzied Strike) · removes rage effects
Rage: Bear Heart · removes rage effects
Rage: Eagle Heart · removes rage effects
Rage: Elk Heart · removes rage effects
Rage: Tiger Heart · removes rage effects
Rage: Wolf Heart · removes rage effects
Creature and other abilities 2
- Calm Emotions · removes rage effects
- End Rage · removes rage effects