Flask Friend
- Kind
- Condition
- Lasts
- 2–10 turns, by source
- Saving throw to end it
- Wisdom saving throw at the end of each turn
Creature is contained within an iron flask. Upon release, the creature is friendly to you and your companions for 1 hour and obeys your commands for that duration.
What it does
- Can't use Reaction
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 1 source
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC); advantage or disadvantage depends on charmed.
Shares a stack with 3
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Capture Creature · 2–10 turns
What removes it 7
Spells and actions 1
Greater Restoration · removes charmed effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 2
Downed · removes madness effects- Noblestalk · removes charmed effects
Creature and other abilities 3
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Stillness of Mind · removes charmed effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 9
Aura of Devotion
Aura of Devotion (variant 2)
Calmed
Downed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre