Destructive Wave
- Level
- Level 5 · Evocation
- Cost
- Action + 5th-level spell slot
- Range
- Self
- Area
- 9 m radius
- Roll
- Constitution save
- Damage
- 5d6 Thunder + 5d6 Radiant
- Components
- Verbal
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone.
Damage by spell slot
Average at 5th level
35
5d6 Thunder + 5d6 Radiant
Average at 6th level
35
5d6 Thunder + 5d6 Radiant
Per slot level
+0
each slot above 5th
| Slot | Damage | Average |
|---|---|---|
| 5th | 5d6 Thunder + 5d6 Radiant | 35 |
| 6th | 5d6 Thunder + 5d6 Radiant | 35 |
Options when you cast it 2
| Option | Damage | Applies |
|---|---|---|
| Destructive Wave: Necrotic | 5d6 Thunder + 5d6 Necrotic | Prone (1 turns) |
| Destructive Wave: Radiant | 5d6 Thunder + 5d6 Radiant | Prone (1 turns) |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Subclasses 2
- Light Domain (Cleric) · always known, from level 9
- Tempest Domain (Cleric) · always known, from level 9