Light Domain
- Kind
- Subclass
- Hit points at level 1
- 8 + Constitution modifier
- Hit die
- d8
- Primary ability
- Wisdom
- Spellcasting ability
- Wisdom
- Spells
- Prepared from the class list
Gods of primordial flame bathe you in resplendent light, providing magics to dispel darkness and immolate enemies.
Level progression
What this subclass adds at each Cleric level, from the game's progression table: what you get, what you choose.
- Level 1Warding Flare
Shield yourself with divine light. Use your reaction to impose Disadvantage on an attacker, possibly causing their attack to miss.
Grants the reaction Warding Flare
Gains 3 spells - Level 2Gains a spell
- Level 3Gains 2 spells
- Level 5
- Level 6Improved Warding Flare
When an enemy attacks an ally, you can use your reaction to impose Disadvantage on the Attack Roll, possibly causing their attack to miss.
Grants the reaction Improved Warding Flare
- Level 7Gains 2 spells
- Level 8Potent Spellcasting
Your god grants you even more intense power. You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.
+Wisdom modifier (at least 0) damage (under a condition)
- Level 9Gains 2 spells
Subclass of
Spells 12
Always known or prepared
Light · Cantrip, level 1
Burning Hands · Level 1, level 1
Faerie Fire · Level 1, level 1
Flaming Sphere · Level 2, level 3
Scorching Ray · Level 2, level 3
Daylight · Level 3, level 5
Fireball · Level 3, level 5
Guardian of Faith · Level 4, level 7
Wall of Fire · Level 4, level 7
Destructive Wave · Level 5, level 9
Flame Strike · Level 5, level 9
Radiance of the Dawn · Action, level 2