Flaming Sphere
- Level
- Level 2 · Conjuration
- Cost
- Action + 2nd-level spell slot
- Range
- 18 m
- Area
- 2 m radius
- Roll
- Dexterity save
- Damage
- 2d6 Fire
- Concentration
- Yes
- Components
- Verbal, Somatic
Summon a flaming sphere that damages nearby enemies and objects. You can move the sphere. It emits a bright light.
Damage by spell slot
Average at 2nd level
7
2d6 Fire
Average at 6th level
21
6d6 Fire
Per slot level
+3.5
each slot above 2nd
| Slot | Damage | Average |
|---|---|---|
| 2nd | 2d6 Fire | 7 |
| 3rd | 3d6 Fire | 10.5 |
| 4th | 4d6 Fire | 14 |
| 5th | 5d6 Fire | 17.5 |
| 6th | 6d6 Fire | 21 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Druid · always known, from level 3
Subclasses 12
- Abjuration (Wizard) · can pick, from level 3
- Bladesinging (Wizard) · can pick, from level 3
- Conjuration (Wizard) · can pick, from level 3
- Divination (Wizard) · can pick, from level 3
- Enchantment (Wizard) · can pick, from level 3
- Evocation (Wizard) · can pick, from level 3
- Illusion (Wizard) · can pick, from level 3
- Light Domain (Cleric) · always known, from level 3
- Necromancy (Wizard) · can pick, from level 3
- Transmutation (Wizard) · can pick, from level 3
- Arcane Trickster (Rogue) · can pick, from level 7
- Eldritch Knight (Fighter) · can pick, from level 8
Scrolls and items 1
Scroll of Flaming Sphere · casts it, can copy into a spellbook