Magic Weapon
- Level
- Level 2 · Transmutation
- Cost
- Action + 2nd-level spell slot
- Range
- 1.5 m
- Concentration
- Yes
- Components
- Verbal, Somatic
Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Paladin · always known, from level 5
Subclasses 12
- Abjuration (Wizard) · can pick, from level 3
- Bladesinging (Wizard) · can pick, from level 3
- Conjuration (Wizard) · can pick, from level 3
- Divination (Wizard) · can pick, from level 3
- Enchantment (Wizard) · can pick, from level 3
- Evocation (Wizard) · can pick, from level 3
- Illusion (Wizard) · can pick, from level 3
- Necromancy (Wizard) · can pick, from level 3
- Transmutation (Wizard) · can pick, from level 3
- War Domain (Cleric) · always known, from level 3
- Arcane Trickster (Rogue) · can pick, from level 7
- Eldritch Knight (Fighter) · can pick, from level 8
Scrolls and items 1
Scroll of Magic Weapon · casts it, can copy into a spellbook