Sourcemined
Baldur's Gate 3
ClassVerified on build 25605617
Conjuration icon

Conjuration

Kind
Subclass
Hit points at level 1
6 + Constitution modifier
Hit die
d6
Primary ability
Intelligence
Spells
Prepared from the class list

Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space. Learning Conjuration spells from scrolls only costs you 25g per spell level, not 50.

Level progression

What this subclass adds at each Wizard level, from the game's progression table: what you get, what you choose.

  1. Level 2
  2. Level 3
  3. Level 4
  4. Level 5
  5. Level 6
  6. Level 7
  7. Level 8
  8. Level 9
  9. Level 10
    Focused Conjuration

    Damage taken while you are Concentrating on a Conjuration spell will not break your Concentration.

    ConcentrationIgnoreDamage(Conjuration)

  10. Level 11
    Learn 2 spells

    Arcane Gate, Chain Lightning, Circle of Death, Create Undead, Disintegrate, Eyebite, Flesh to Stone, Globe of Invulnerability, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Sunbeam, Wall of Ice, Cloudkill, Cone of Cold, Conjure Elemental, Dominate Person, Hold Monster, Planar Binding, Seeming, Telekinesis, Wall of Stone, Banishment, Blight, Confusion, Conjure Minor Elemental, Dimension Door, Evard's Black Tentacles, Fire Shield, Greater Invisibility, Ice Storm, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Stoneskin, Wall of Fire, Animate Dead, Bestow Curse, Blink, Counterspell, Fear, Feign Death, Fireball, Grant Flight, Gaseous Form, Glyph of Warding, Haste, Hypnotic Pattern, Lightning Bolt, Protection from Energy, Remove Curse, Sleet Storm, Slow, Stinking Cloud, Vampiric Touch, Arcane Lock, Blindness, Blur, Cloud of Daggers, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gust of Wind, Hold Person, Invisibility, Knock, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Phantasmal Force, Ray of Enfeeblement, Scorching Ray, See Invisibility, Shadow Blade, Shatter, Web, Burning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt

  11. Level 12
    Learn 2 spells

    Arcane Gate, Chain Lightning, Circle of Death, Create Undead, Disintegrate, Eyebite, Flesh to Stone, Globe of Invulnerability, Otiluke's Freezing Sphere, Otto's Irresistible Dance, Sunbeam, Wall of Ice, Cloudkill, Cone of Cold, Conjure Elemental, Dominate Person, Hold Monster, Planar Binding, Seeming, Telekinesis, Wall of Stone, Banishment, Blight, Confusion, Conjure Minor Elemental, Dimension Door, Evard's Black Tentacles, Fire Shield, Greater Invisibility, Ice Storm, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Stoneskin, Wall of Fire, Animate Dead, Bestow Curse, Blink, Counterspell, Fear, Feign Death, Fireball, Grant Flight, Gaseous Form, Glyph of Warding, Haste, Hypnotic Pattern, Lightning Bolt, Protection from Energy, Remove Curse, Sleet Storm, Slow, Stinking Cloud, Vampiric Touch, Arcane Lock, Blindness, Blur, Cloud of Daggers, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gust of Wind, Hold Person, Invisibility, Knock, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Phantasmal Force, Ray of Enfeeblement, Scorching Ray, See Invisibility, Shadow Blade, Shatter, Web, Burning Hands, Charm Person, Chromatic Orb, Colour Spray, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Ice Knife, Enhance Leap, Longstrider, Mage Armour, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Sleep, Tasha's Hideous Laughter, Thunderwave, Witch Bolt

Subclass of

Spells 120

Always known or prepared

Can pick