Ice Storm
- Level
- Level 4 · Evocation
- Cost
- Action + 4th-level spell slot
- Range
- 18 m
- Area
- 6 m radius
- Roll
- Dexterity save
- Damage
- 2d8 Bludgeoning + 4d6 Cold
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range.
Damage by spell slot
Average at 4th level
23
2d8 Bludgeoning + 4d6 Cold
Average at 6th level
32
4d8 Bludgeoning + 4d6 Cold
Per slot level
+4.5
each slot above 4th
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 4th | 2d8 Bludgeoning + 4d6 Cold | 23 | 11.5 |
| 5th | 3d8 Bludgeoning + 4d6 Cold | 27.5 | 13.8 |
| 6th | 4d8 Bludgeoning + 4d6 Cold | 32 | 16 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 3
Subclasses 10
- Abjuration (Wizard) · can pick, from level 7
- Bladesinging (Wizard) · can pick, from level 7
- Conjuration (Wizard) · can pick, from level 7
- Divination (Wizard) · can pick, from level 7
- Enchantment (Wizard) · can pick, from level 7
- Evocation (Wizard) · can pick, from level 7
- Illusion (Wizard) · can pick, from level 7
- Necromancy (Wizard) · can pick, from level 7
- Tempest Domain (Cleric) · always known, from level 7
- Transmutation (Wizard) · can pick, from level 7
Scrolls and items 1
Scroll of Ice Storm · casts it, can copy into a spellbook