Mage Armour
- Level
- Level 1 · Abjuration
- Cost
- Action + 1st-level spell slot
- Range
- 1.5 m
- Components
- Verbal, Somatic
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 2
Subclasses 11
- Abjuration (Wizard) · can pick, from level 2
- Bladesinging (Wizard) · can pick, from level 2
- Conjuration (Wizard) · can pick, from level 2
- Divination (Wizard) · can pick, from level 2
- Enchantment (Wizard) · can pick, from level 2
- Evocation (Wizard) · can pick, from level 2
- Illusion (Wizard) · can pick, from level 2
- Necromancy (Wizard) · can pick, from level 2
- Transmutation (Wizard) · can pick, from level 2
- Arcane Trickster (Rogue) · can pick, from level 3
- Eldritch Knight (Fighter) · can pick, from level 3
Feats 2
- Magic Initiate: Sorcerer · can pick
- Magic Initiate: Wizard · can pick
Scrolls and items 1
Scroll of Mage Armour · casts it, can copy into a spellbook