Searing Smite
- Level
- Level 1 · Evocation
- Cost
- Action
- Extra cost on hit
- Bonus action + 1st-level spell slot
- Range
- Melee
- Roll
- Melee weapon attack
- Damage
- weapon damage + 1d6 Fire
- Concentration
- Yes
- Components
- Verbal
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Damage by spell slot
Average at 1st level
3.5
weapon damage + 1d6 Fire
Average at 6th level
21
weapon damage + 6d6 Fire
Per slot level
+3.5
each slot above 1st
| Slot | Damage | Average |
|---|---|---|
| 1st | weapon damage + 1d6 Fire | 3.5 |
| 2nd | weapon damage + 2d6 Fire | 7 |
| 3rd | weapon damage + 3d6 Fire | 10.5 |
| 4th | weapon damage + 4d6 Fire | 14 |
| 5th | weapon damage + 5d6 Fire | 17.5 |
| 6th | weapon damage + 6d6 Fire | 21 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Paladin · always known, from level 2
Equipment 2
Absolute's Smite · always known
Skybreaker · always known