Magic Missile
- Level
- Level 1 · Evocation
- Cost
- Action + 1st-level spell slot
- Range
- 18 m
- Targets
- 3
- Damage
- 3d4 + 3 Force
- Components
- Verbal, Somatic
Shoot 3 magical darts, each dealing 1d4 + 1 Force damage. They always hit their target.
Damage by spell slot
Average at 1st level
10.5
3d4 + 3 Force
Average at 6th level
28
8d4 + 8 Force
Per slot level
+3.5
each slot above 1st
| Slot | Damage | Targets | Average |
|---|---|---|---|
| 1st | 3d4 + 3 Force | 3 | 10.5 |
| 2nd | 4d4 + 4 Force | 4 | 14 |
| 3rd | 5d4 + 5 Force | 5 | 17.5 |
| 4th | 6d4 + 6 Force | 6 | 21 |
| 5th | 7d4 + 7 Force | 7 | 24.5 |
| 6th | 8d4 + 8 Force | 8 | 28 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 3
Subclasses 12
- Abjuration (Wizard) · can pick, from level 2
- Bladesinging (Wizard) · can pick, from level 2
- Conjuration (Wizard) · can pick, from level 2
- Divination (Wizard) · can pick, from level 2
- Enchantment (Wizard) · can pick, from level 2
- Evocation (Wizard) · can pick, from level 2
- Illusion (Wizard) · can pick, from level 2
- Necromancy (Wizard) · can pick, from level 2
- Transmutation (Wizard) · can pick, from level 2
- Arcane Trickster (Rogue) · can pick, from level 3
- Eldritch Knight (Fighter) · can pick, from level 3
- College of Lore (Bard) · can pick, from level 6
Feats 2
- Magic Initiate: Sorcerer · can pick
- Magic Initiate: Wizard · can pick
Equipment 2
Ne'er Misser · always known
Psychic Spark · always known
Scrolls and items 1
Scroll of Magic Missile · casts it, can copy into a spellbook