Fireball
- Level
- Level 3 · Evocation
- Cost
- Action + 3rd-level spell slot
- Range
- 18 m
- Area
- 4 m radius
- Roll
- Dexterity save
- Damage
- 8d6 Fire
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
Damage by spell slot
Average at 3rd level
28
8d6 Fire
Average at 6th level
38.5
11d6 Fire
Per slot level
+3.5
each slot above 3rd
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 3rd | 8d6 Fire | 28 | 14 |
| 4th | 9d6 Fire | 31.5 | 15.8 |
| 5th | 10d6 Fire | 35 | 17.5 |
| 6th | 11d6 Fire | 38.5 | 19.3 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 2
Subclasses 12
- Abjuration (Wizard) · can pick, from level 5
- Bladesinging (Wizard) · can pick, from level 5
- Conjuration (Wizard) · can pick, from level 5
- Divination (Wizard) · can pick, from level 5
- Enchantment (Wizard) · can pick, from level 5
- Evocation (Wizard) · can pick, from level 5
- Illusion (Wizard) · can pick, from level 5
- Light Domain (Cleric) · always known, from level 5
- Necromancy (Wizard) · can pick, from level 5
- The Fiend (Warlock) · can pick, from level 5
- Transmutation (Wizard) · can pick, from level 5
- College of Lore (Bard) · can pick, from level 6
Equipment 1
Incandescent Staff · always known
Scrolls and items 2
Crooked Wand of Fireballs · casts it
Scroll of Fireball · can copy into a spellbook, casts it