Moonbeam
- Level
- Level 2 · Evocation
- Cost
- Action + 2nd-level spell slot
- Range
- 18 m
- Area
- 1 m radius
- Roll
- Constitution save
- Damage
- 2d10 Radiant
- Concentration
- Yes
- Components
- Verbal, Somatic
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18 m.
Damage by spell slot
Average at 2nd level
11
2d10 Radiant
Average at 6th level
33
6d10 Radiant
Per slot level
+5.5
each slot above 2nd
| Slot | Damage | Average |
|---|---|---|
| 2nd | 2d10 Radiant | 11 |
| 3rd | 3d10 Radiant | 16.5 |
| 4th | 4d10 Radiant | 22 |
| 5th | 5d10 Radiant | 27.5 |
| 6th | 6d10 Radiant | 33 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Druid · always known, from level 3
Subclasses 1
- Oath of the Ancients (Paladin) · always known, from level 5
Equipment 1
Selûne's Spear of Night · always known