Rays of Fire
- Level
- Level 2 · Evocation
- Cost
- Action
- Range
- 18 m
- Targets
- 3
- Roll
- Ranged spell attack
- Damage
- 3d6 Fire + 3d6 Fire + 3d6 Fire
- Components
- Verbal, Somatic
Hurl 3 rays of fire. Each ray deals 3d6 Fire damage.
Damage by spell slot
Average at 2nd level
31.5
3d6 Fire + 3d6 Fire + 3d6 Fire
Average at 6th level
31.5
3d6 Fire + 3d6 Fire + 3d6 Fire
Per slot level
+0
each slot above 2nd
| Slot | Damage | Targets | Average |
|---|---|---|---|
| 2nd | 3d6 Fire + 3d6 Fire + 3d6 Fire | 3 | 31.5 |
| 3rd | 3d6 Fire + 3d6 Fire + 3d6 Fire | 3 | 31.5 |
| 4th | 3d6 Fire + 3d6 Fire + 3d6 Fire | 3 | 31.5 |
| 5th | 3d6 Fire + 3d6 Fire + 3d6 Fire | 3 | 31.5 |
| 6th | 3d6 Fire + 3d6 Fire + 3d6 Fire | 3 | 31.5 |
Chance to hit and damage per cast
- Level 3, +3 modifier
- Level 5, +4 modifier
- Level 12, +5 modifier
Show the numbers
| Target AC | Level 3, +3 modifier | Level 5, +4 modifier | Level 12, +5 modifier |
|---|---|---|---|
| 10 | 26.8 | 29.9 | 31.5 |
| 11 | 25.2 | 28.4 | 31.5 |
| 12 | 23.6 | 26.8 | 29.9 |
| 13 | 22 | 25.2 | 28.4 |
| 14 | 20.5 | 23.6 | 26.8 |
| 15 | 18.9 | 22 | 25.2 |
| 16 | 17.3 | 20.5 | 23.6 |
| 17 | 15.8 | 18.9 | 22 |
| 18 | 14.2 | 17.3 | 20.5 |
| 19 | 12.6 | 15.8 | 18.9 |
| 20 | 11 | 14.2 | 17.3 |
| 21 | 9.5 | 12.6 | 15.8 |
| 22 | 7.9 | 11 | 14.2 |
| 23 | 6.3 | 9.5 | 12.6 |
| 24 | 4.7 | 7.9 | 11 |
| 25 | 3.2 | 6.3 | 9.5 |
| Caster | AC 12 | AC 15 | AC 18 | AC 21 |
|---|---|---|---|---|
| Level 3, +3 (attack +5) | 70% | 55% | 40% | 25% |
| Level 5, +4 (attack +7) | 80% | 65% | 50% | 35% |
| Level 12, +5 (attack +9) | 90% | 75% | 60% | 45% |
Chance to hit per attack roll. Each ray or beam rolls to hit on its own; the chart adds them up.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Equipment 1
Helldusk Gloves · always known