Spike Growth
- Level
- Level 2 · Transmutation
- Cost
- Action + 2nd-level spell slot
- Range
- 18 m
- Area
- 6 m radius
- Damage
- 2d4 Piercing
- Concentration
- Yes
- Components
- Verbal, Somatic
Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5 m it moves.
Damage by spell slot
Average at 2nd level
5
2d4 Piercing
Average at 6th level
5
2d4 Piercing
Per slot level
+0
each slot above 2nd
| Slot | Damage | Average |
|---|---|---|
| 2nd | 2d4 Piercing | 5 |
| 3rd | 2d4 Piercing | 5 |
| 4th | 2d4 Piercing | 5 |
| 5th | 2d4 Piercing | 5 |
| 6th | 2d4 Piercing | 5 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 3
Subclasses 2
- Nature Domain (Cleric) · always known, from level 3
- College of Lore (Bard) · can pick, from level 6