Branding Smite
- Level
- Level 2 · Evocation
- Cost
- Action
- Extra cost on hit
- Bonus action + 2nd-level spell slot
- Range
- Melee
- Roll
- Melee weapon attack
- Damage
- weapon damage + 2d6 Radiant
- Concentration
- Yes
- Components
- Verbal
Possibly marks your target with light, preventing it from turning Invisible.
Damage by spell slot
Average at 2nd level
7
weapon damage + 2d6 Radiant
Average at 6th level
7
weapon damage + 2d6 Radiant
Per slot level
+0
each slot above 2nd
| Slot | Damage | Average |
|---|---|---|
| 2nd | weapon damage + 2d6 Radiant | 7 |
| 3rd | weapon damage + 2d6 Radiant | 7 |
| 4th | weapon damage + 2d6 Radiant | 7 |
| 5th | weapon damage + 2d6 Radiant | 7 |
| 6th | weapon damage + 2d6 Radiant | 7 |
Options when you cast it 2
| Option | Damage | Applies |
|---|---|---|
| Branding Smite (Ranged) | weapon damage + 2d6 Radiant | Branding Smite (10 turns) |
| Branding Smite (Melee) | weapon damage + 2d6 Radiant | Branding Smite (10 turns) |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Paladin · always known, from level 5
Subclasses 1
- The Hexblade (Warlock) · can pick, from level 3