Sourcemined
Baldur's Gate 3
SpellVerified on build 25605617
Branding Smite icon

Branding Smite

Level
Level 2 · Evocation
Cost
Action
Extra cost on hit
Bonus action + 2nd-level spell slot
Range
Melee
Roll
Melee weapon attack
Damage
weapon damage + 2d6 Radiant
Concentration
Yes
Components
Verbal

Possibly marks your target with light, preventing it from turning Invisible.

Damage by spell slot

Average at 2nd level
7
weapon damage + 2d6 Radiant
Average at 6th level
7
weapon damage + 2d6 Radiant
Per slot level
+0
each slot above 2nd
  1. 2nd-level slot7 weapon damage + 2d6 Radiant
  2. 3rd-level slot7 weapon damage + 2d6 Radiant
  3. 4th-level slot7 weapon damage + 2d6 Radiant
  4. 5th-level slot7 weapon damage + 2d6 Radiant
  5. 6th-level slot7 weapon damage + 2d6 Radiant
Average damage of one cast at each spell slot, from the game's own upcast entries.
SlotDamageAverage
2ndweapon damage + 2d6 Radiant7
3rdweapon damage + 2d6 Radiant7
4thweapon damage + 2d6 Radiant7
5thweapon damage + 2d6 Radiant7
6thweapon damage + 2d6 Radiant7

Options when you cast it 2

OptionDamageApplies
Branding Smite (Ranged)weapon damage + 2d6 RadiantBranding Smite (10 turns)
Branding Smite (Melee)weapon damage + 2d6 RadiantBranding Smite (10 turns)

Who can get it

From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.

Classes 1

  • Paladin · always known, from level 5

Subclasses 1

Conditions applied 1

Other level 2 spells 54