Nature Domain
- Kind
- Subclass
- Hit points at level 1
- 8 + Constitution modifier
- Hit die
- d8
- Primary ability
- Wisdom
- Spellcasting ability
- Wisdom
- Spells
- Prepared from the class list
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Level progression
What this subclass adds at each Cleric level, from the game's progression table: what you get, what you choose.
- Level 1Acolyte of Nature
You learn a druid cantrip, and become Proficient in Animal Handling, Nature, or Survival.
Proficiency in 1 skillAnimal Handling, Nature, Survival
Learn 1 spellGuidance, Poison Spray, Produce Flame, Resistance, Shillelagh, Thorn Whip
Gains 2 spellsProficiency with heavy armour
- Level 2Gains a spell
- Level 3Gains 2 spells
- Level 5Gains 2 spells
- Level 6Dampen Elements
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.
Grants the reaction Dampen Elements
- Level 7Gains 2 spells
- Level 8Gains a spell
- Level 9Gains 2 spells
Subclass of
Spells 18
Always known or prepared
Animal Friendship · Level 1, level 1
Speak with Animals · Level 1, level 1
Barkskin · Level 2, level 3
Spike Growth · Level 2, level 3
Plant Growth · Level 3, level 5
Sleet Storm · Level 3, level 5
Dominate Beast · Level 4, level 7
Grasping Vine · Level 4, level 7
Insect Plague · Level 5, level 9
Wall of Stone · Level 5, level 9
Charm Animals and Plants · Action, level 2
Divine Strike: Elemental Fury · Action, level 8