Cleric
- Kind
- Class
- Hit points at level 1
- 8 + Constitution modifier
- Hit points per level
- 5 + Constitution modifier
- Hit die
- d8
- Primary ability
- Wisdom
- Spellcasting ability
- Wisdom
- Spells
- Prepared from the class list
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Level progression
Level by level, from the game's progression table: what you get, what you choose, and when you pick a subclass or a feat.
- Level 1Domain Spells
You gain spells from your domain. They are Always Prepared.
Proficiency in 2 skillsHistory, Insight, Medicine, Persuasion, Religion
Learn 3 spellsBlade Ward, Bursting Sinew, Guidance, Light, Produce Flame, Resistance, Sacred Flame, Thaumaturgy, Toll the Dead
Gains 11 spellsCure Wounds, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith, Bane, Bless, Command, Create or Destroy Water, Protection from Evil and Good, Sanctuary
Ability bonuses at character creation (+2 and +1)Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
Proficiency in Wisdom saving throws · Proficiency in Charisma saving throws · Proficiency with light armour · Proficiency with medium armour · Proficiency with shields · Proficiency with simple weapons · Proficiency with morningstars · Proficiency with flails
+2 1st-level spell slots
Choose a subclass
- Level 2
- Level 3Gains 11 spells
Aid, Blindness, Calm Emotions, Enhance Ability, Hold Person, Lesser Restoration, Prayer of Healing, Protection from Poison, Silence, Spiritual Weapon, Warding Bond
+1 1st-level spell slot · +2 2nd-level spell slots
- Level 4Learn 1 spell
Blade Ward, Bursting Sinew, Guidance, Light, Produce Flame, Resistance, Sacred Flame, Thaumaturgy, Toll the Dead
+1 2nd-level spell slot
- Level 5Destroy Undead
When you successfully Turn an undead creature, it also takes 4d6 Radiant damage.
Gains 12 spellsAnimate Dead, Beacon of Hope, Bestow Curse, Daylight, Feign Death, Glyph of Warding, Mass Healing Word, Protection from Energy, Remove Curse, Revivify, Speak with Dead, Spirit Guardians
+2 3rd-level spell slots
- Level 6
+1 Channel Divinity
+1 3rd-level spell slot
- Level 7Gains 4 spells
Banishment, Death Ward, Freedom of Movement, Guardian of Faith
+1 4th-level spell slot
- Level 8
+1 4th-level spell slot
- Level 9Gains 7 spells
Contagion, Dispel Evil And Good, Flame Strike, Greater Restoration, Insect Plague, Mass Cure Wounds, Planar Binding
+1 4th-level spell slot · +1 5th-level spell slot
- Level 10Divine Intervention
You can cast Divine Intervention to invoke your God's aid. Once used, this can never be used again.
Learn 1 spellBlade Ward, Bursting Sinew, Guidance, Light, Produce Flame, Resistance, Sacred Flame, Thaumaturgy, Toll the Dead
+1 5th-level spell slot
- Level 11Gains 6 spells
Blade Barrier, Create Undead, Harm, Heal, Heroes' Feast, Planar Ally
+1 6th-level spell slot
- Level 12
Spell slots by level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th |
|---|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — | — |
| 2 | 3 | — | — | — | — | — |
| 3 | 4 | 2 | — | — | — | — |
| 4 | 4 | 3 | — | — | — | — |
| 5 | 4 | 3 | 2 | — | — | — |
| 6 | 4 | 3 | 3 | — | — | — |
| 7 | 4 | 3 | 3 | 1 | — | — |
| 8 | 4 | 3 | 3 | 2 | — | — |
| 9 | 4 | 3 | 3 | 3 | 1 | — |
| 10 | 4 | 3 | 3 | 3 | 2 | — |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 |
Running totals of the slots each level adds in the progression table, for a single-class character.
Class resources by level
| Level | Channel Divinity |
|---|---|
| 1 | — |
| 2 | 1 |
| 3 | 1 |
| 4 | 1 |
| 5 | 1 |
| 6 | 2 |
| 7 | 2 |
| 8 | 2 |
| 9 | 2 |
| 10 | 2 |
| 11 | 2 |
| 12 | 2 |
Hit points by level
| Level | Con +0 | Con +1 | Con +2 | Con +3 |
|---|---|---|---|---|
| 1 | 8 | 9 | 10 | 11 |
| 2 | 13 | 15 | 17 | 19 |
| 3 | 18 | 21 | 24 | 27 |
| 4 | 23 | 27 | 31 | 35 |
| 5 | 28 | 33 | 38 | 43 |
| 6 | 33 | 39 | 45 | 51 |
| 7 | 38 | 45 | 52 | 59 |
| 8 | 43 | 51 | 59 | 67 |
| 9 | 48 | 57 | 66 | 75 |
| 10 | 53 | 63 | 73 | 83 |
| 11 | 58 | 69 | 80 | 91 |
| 12 | 63 | 75 | 87 | 99 |
8 at level 1, then 5 per level, plus the Constitution modifier at every level (single-class).
Subclasses 8
Spells 61
Always known or prepared
Bane · Level 1, level 1
Bless · Level 1, level 1
Command · Level 1, level 1
Create or Destroy Water · Level 1, level 1
Cure Wounds · Level 1, level 1
Guiding Bolt · Level 1, level 1
Healing Word · Level 1, level 1
Inflict Wounds · Level 1, level 1
Protection from Evil and Good · Level 1, level 1
Sanctuary · Level 1, level 1
Shield of Faith · Level 1, level 1
Aid · Level 2, level 3
Blindness · Level 2, level 3
Calm Emotions · Level 2, level 3
Enhance Ability · Level 2, level 3
Hold Person · Level 2, level 3
Lesser Restoration · Level 2, level 3
Prayer of Healing · Level 2, level 3
Protection from Poison · Level 2, level 3
Silence · Level 2, level 3
Spiritual Weapon · Level 2, level 3
Warding Bond · Level 2, level 3
Animate Dead · Level 3, level 5
Beacon of Hope · Level 3, level 5
Bestow Curse · Level 3, level 5
Daylight · Level 3, level 5
Feign Death · Level 3, level 5
Glyph of Warding · Level 3, level 5
Mass Healing Word · Level 3, level 5
Protection from Energy · Level 3, level 5
Remove Curse · Level 3, level 5
Revivify · Level 3, level 5
Speak with Dead · Level 3, level 5
Spirit Guardians · Level 3, level 5
Banishment · Level 4, level 7
Death Ward · Level 4, level 7
Freedom of Movement · Level 4, level 7
Guardian of Faith · Level 4, level 7
Contagion · Level 5, level 9
Dispel Evil And Good · Level 5, level 9
Flame Strike · Level 5, level 9
Greater Restoration · Level 5, level 9
Insect Plague · Level 5, level 9
Mass Cure Wounds · Level 5, level 9
Planar Binding · Level 5, level 9
Blade Barrier · Level 6, level 11
Create Undead · Level 6, level 11
Harm · Level 6, level 11
Heal · Level 6, level 11
Heroes' Feast · Level 6, level 11
Planar Ally · Level 6, level 11
Turn Undead · Action, level 2
Can pick
Blade Ward · Cantrip, from level 1- Bursting Sinew · Cantrip, from level 1
Guidance · Cantrip, from level 1
Light · Cantrip, from level 1
Produce Flame · Cantrip, from level 1
Resistance · Cantrip, from level 1
Sacred Flame · Cantrip, from level 1- Toll the Dead · Cantrip, from level 1
Thaumaturgy · Action, from level 1