Cure Wounds
- Level
- Level 1 · Evocation
- Cost
- Action + 1st-level spell slot
- Range
- 1.5 m
- Components
- Verbal
Heal a creature you can touch.
Healing by spell slot
Average at 1st level
8.5
1d8 + modifier, with a +4 modifier
Average at 6th level
31
6d8 + modifier
Per slot level
+4.5
each slot above 1st
| Slot | Healing | Average |
|---|---|---|
| 1st | 1d8 + modifier | 8.5 |
| 2nd | 2d8 + modifier | 13 |
| 3rd | 3d8 + modifier | 17.5 |
| 4th | 4d8 + modifier | 22 |
| 5th | 5d8 + modifier | 26.5 |
| 6th | 6d8 + modifier | 31 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 5
- Bard · can pick, from level 1
- Cleric · always known, from level 1
- Druid · always known, from level 1
- Paladin · always known, from level 2
- Ranger · can pick, from level 2
Subclasses 1
- Life Domain (Cleric) · always known, from level 1
Feats 3
- Magic Initiate: Bard · can pick
- Magic Initiate: Cleric · can pick
- Magic Initiate: Druid · can pick