Spirit Guardians
- Level
- Level 3 · Conjuration
- Cost
- Action + 3rd-level spell slot
- Range
- Self
- Area
- 3 m radius
- Roll
- Wisdom save
- Concentration
- Yes
- Components
- Verbal, Somatic
Call forth spirits to protect you. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their movement speed is halved.
Options when you cast it 2
| Option | Damage | Applies |
|---|---|---|
| Spirit Guardians | 3d8 Necrotic | Spirit Guardians Aura (10 turns) |
| Spirit Guardians | 3d8 Radiant | Spirit Guardians Aura (10 turns) |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 2
Subclasses 3
- War Domain (Cleric) · always known, from level 5
- College of Lore (Bard) · can pick, from level 6
- Oath of the Crown (Paladin) · always known, from level 9