Conjure Barrage
- Level
- Level 3 · Conjuration
- Cost
- Action + 3rd-level spell slot
- Range
- Self
- Area
- 9 m cone, 60°
- Roll
- Dexterity save
- Damage
- 2d8 MainMeleeWeaponDamageType + weapon damage
- Components
- Verbal, Somatic
Channel your weapon's essence into a destructive, widespread volley.
Damage by spell slot
Average at 3rd level
9
2d8 MainMeleeWeaponDamageType + weapon damage
Average at 6th level
9
2d8 MainMeleeWeaponDamageType + weapon damage
Per slot level
+0
each slot above 3rd
| Slot | Damage | Average |
|---|---|---|
| 3rd | 2d8 MainMeleeWeaponDamageType + weapon damage | 9 |
| 4th | 2d8 MainMeleeWeaponDamageType + weapon damage | 9 |
| 5th | 2d8 MainMeleeWeaponDamageType + weapon damage | 9 |
| 6th | 2d8 MainMeleeWeaponDamageType + weapon damage | 9 |
Options when you cast it 2
| Option | Damage | Applies |
|---|---|---|
| Conjure Barrage: Melee Weapon | 2d8 MainMeleeWeaponDamageType + weapon damage | — |
| Conjure Barrage: Ranged Weapon | 2d8 + MainRangedWeapon MainRangedWeaponDamageType | — |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Ranger · can pick, from level 9