Harm
- Level
- Level 6 · Necromancy
- Cost
- Action + 6th-level spell slot
- Range
- 18 m
- Roll
- Constitution save
- Damage
- 14d6 Necrotic
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Reduce a target's maximum hit points, but never below 1.
Damage by spell slot
Average at 6th level
49
14d6 Necrotic
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 6th | 14d6 Necrotic | 49 | 24.5 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Cleric · always known, from level 11