Heat Metal
- Level
- Level 2 · Transmutation
- Cost
- Action + 2nd-level spell slot
- Range
- 18 m
- Roll
- Constitution save
- Damage
- 2d8 Fire
- Concentration
- Yes
- Components
- Verbal, Somatic
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks.
Damage by spell slot
Average at 2nd level
9
2d8 Fire
Average at 6th level
27
6d8 Fire
Per slot level
+4.5
each slot above 2nd
| Slot | Damage | Average |
|---|---|---|
| 2nd | 2d8 Fire | 9 |
| 3rd | 3d8 Fire | 13.5 |
| 4th | 4d8 Fire | 18 |
| 5th | 5d8 Fire | 22.5 |
| 6th | 6d8 Fire | 27 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.