Reverberation
- Kind
- Debuff
- Lasts
- 2 turns
- Saving throw (game tooltip)
- Dexterity
Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving Throws per remaining turn. When the entity has 5 or more turns of Reverberation, it takes 1d4 Thunder damage and possibly falls Prone. The condition is removed afterward. Creatures Immune to Thunder damage can't receive Reverberation.
What it does
- −1 to Strength saving throws
- −1 to Dexterity saving throws
- −1 to Constitution saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 4 sources
The duration is set by whatever applies it; the counts are the sources below.
- Applying it again adds the new turns to the turns left. Its effects count once per turn left: more turns, a stronger effect.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 3
Boots of Stormy Clamour · 2 turns · while equipped · through Arcane Echomalefaction
Gloves of Belligerent Skies · 2 turns · while equipped · through Thunderous Conversion
Spineshudder Amulet · 2 turns · while equipped · through Crackling Resonance
Other conditions 1
Rumbling with Kereska's Thunder · 2 turns