Running Water (8 Acid)
- Kind
- Debuff
- Lasts
- or until removed (a long rest)
- Damage each turn
- 8 Acid (average 8)
Running water eats away at vampiric flesh, dealing 8 Acid damage.
What it does
- When applied
- 8 Acid damage
- Each turn
- 8 Acid damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- until removed · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
Shares a stack with 2
These replace or block each other rather than adding up.
Damage each turn
Average per turn
8
8 Acid
When applied
8
8 Acid, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 16 |
| 2 turns | 2 | 24 |
| 3 turns | 3 | 32 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 1
Running Water (variant 2) · until removed · when it ends