Burning Acid
- Kind
- Debuff
- Damage each turn
- 2d6 Acid (average 7)
The hatchery waters burn through all those who'd intrude upon it.
What it does
- −2 Armour Class
- When applied
- 2d6 Acid damage
- Each turn
- 2d6 Acid damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
Damage each turn
Average per turn
7
2d6 Acid, 2–12
When applied
7
2d6 Acid, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 14 |
| 2 turns | 2 | 21 |
| 3 turns | 3 | 28 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts.
What prevents it 2
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Varsh Ko'kuu's Boots · while equipped · through Caretaker's Care
Other conditions 1
- Hope of the House
Other debuffs 263
Burning Fiercely
Calling Reinforcements
Calling Reinforcements (Cry for Help)
Calling Reinforcements (Echoes in the Dark)
Calling Reinforcements (Psychic Scream)
Caustic Brine- Champion Challenge
Channelling Karsus' Compulsion
Click Heels
Cloud of Daggers (4d4 Slashing)
Cloud of Daggers (6d4 Slashing)
Cloud of Daggers (8d4 Slashing)- all 264