Dazed
- Kind
- Debuff
- Lasts
- 1–3 turns, by source
Has Disadvantage on Wisdom Saving Throws, can't take reactions, and loses the Dexterity bonus to their Armour Class. Removed if an ally Helps this creature.
What it does
- Can't use Reaction
- Disadvantage on Wisdom saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 8 sources
- 1 turn · 4 sources
- 3 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 13
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 3
Concussive Smash · 2 turns- Headcrack · 2 turns
Pommel Strike · 2 turns
Weapons and armour 3
Blackguard's Sword · 2 turns · while equipped · through Dazing Smite
Ring of Spiteful Thunder · 2 turns · while equipped · through Spiteful Thunder
Thunderskin Cloak · 2 turns · while equipped · through Dazing Echo
Other conditions 1
Inquisitor's Might · 1 turn
Creature and other abilities 6
- Concussive Smash · 2 turns
- Defy Compulsion · 1 turn
- Let The Slaughter Begin · 1 turn
- Magic Allergy: Force explosion · 2 turns
- Rolan's Magic Missile · 3 turns
- Throat Punch · 1 turn
What removes it 2
Creature and other abilities 2
- Help
- Saving Grace