Difficult Terrain
- Kind
- Debuff
- Lasts
- 1 turn or until removed (a long rest)
Movement speed halved.
What it does
- Moving costs double movement
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 2 sources
- until removed · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
Shares a stack with 6
These replace or block each other rather than adding up.
What applies it 8
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between. Surfaces apply it too: the game counts it among the statuses standing in a surface can give.
Spells and actions 1
Blade Barrier · 1 turn
Other conditions 7
Ethel's Insect Plague · aura
Hunger of Hadar · until removed · aura
Insect Plague (variant 2) · aura
Insect Plague (variant 3) · aura
Rampart Aura · aura
Wall of Thorns (variant 2) · 1 turn · aura
Wild Magic: Vine Growth · aura
What prevents it 17
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 3
Boots of Genial Striding · while equipped · through Genial Strider
Helldusk Boots · while equipped · through Steadfast
Ring of Free Action · while equipped · through Unwavering
Class features, feats and races 4
Monk · level 9 · through Advanced Unarmoured Movement
Ranger · level 8 · through Land's Stride: Difficult Terrain
Circle of the Land · level 6 · through Land's Stride: Difficult Terrain
Wildheart · level 8 · through Land's Stride: Difficult Terrain
Other conditions 10
- Absorbed Essence: Illasera
Dash
Dash (Movement speed ×3)
Dash (Cunning Action: Dash)
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker