Electrocuted
- Kind
- Debuff
- Damage each turn
- 1d4 Lightning (average 2.5)
Takes 1d4 Lightning damage at the start of each turn.
What it does
- When applied
- 1d4 Lightning damage
- Each turn
- 1d4 Lightning damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
Damage each turn
Average per turn
2.5
1d4 Lightning, 1–4
When applied
2.5
1d4 Lightning, once
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 1 turn | 1 | 5 |
| 2 turns | 2 | 7.5 |
| 3 turns | 3 | 10 |
Averages of the dice, with the hit when it is applied counted once, before resistances; one tick per turn it lasts.
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
The Sparkswall · while equipped · through Spark Blocker
Other conditions 2
- Hope of the House
- Lightning Resistance