Dash
- Kind
- Debuff
- Lasts
- 1 turn
Movement speed is doubled.
What it does
- Movement speed ×2
- Can't be Difficult Terrain (under a condition)
- Can't be Difficult Terrain: Mud (under a condition)
- Can't be Difficult Terrain: Vines (under a condition)
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 12 sources
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 2
These replace or block each other rather than adding up.
What applies it 12
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 3
Cunning Action: Dash · 1 turn
Expeditious Retreat · 1 turn
Step of the Wind: Dash · 1 turn
Potions, scrolls, grenades and other consumables 1
Scroll of Expeditious Retreat · 1 turn
Creature and other abilities 8
- Crustacean Horde Call · 1 turn
- Cunning Action: Dash · 1 turn
- Dash · 1 turn
- Dash: Bonus Action · 1 turn
- Dismiss Construct Mode · 1 turn
- Scarlet Feast · 1 turn
- Soul Snare: Heal · 1 turn
- Wake of the Dead · 1 turn