Arcane Acuity
- Kind
- Buff
- Lasts
- 2–3 turns, by source
Affected entity has a +1 bonus to its spell Attack Rolls and spell Difficulty Class for each remaining turn. Reduce the duration by 2 each time the entity takes damage.
What it does
- +1 to melee spell attack rolls
- +1 to ranged spell attack rolls
- +1 spell save DC
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 4 sources
- 3 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Applying it again adds the new turns to the turns left. Its effects count once per turn left: more turns, a stronger effect.
What applies it 5
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 4
Gloves of Battlemage's Power · 2 turns · while equipped · through Battlemage's Power
Hat of Fire Acuity · 2 turns · while equipped · through Fire Acuity
Hat of Storm Scion's Power · 2 turns · while equipped · through Thunderous Acuity
Helmet of Arcane Acuity · 2 turns · while equipped · through Battle Acuity
Other conditions 1
- Elixir of Battlemage's Power · 3 turns