Zephyr Flash
- Level
- Action
- Cost
- Action
- Range
- 12 m
- Roll
- Dexterity save (DC 15)
- Damage
- 6d8 Thunder
- Recharge
- Once per short rest
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding.
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Equipment 1
Nyrulna · always known