Arms of Hadar
- Level
- Level 1 · Conjuration
- Cost
- Action + 1st-level spell slot
- Range
- Self
- Area
- 3 m radius
- Roll
- Strength save
- Damage
- 2d6 Necrotic
- On a successful save
- Half damage
- Components
- Verbal, Somatic
Prevent targets from using reactions.
Damage by spell slot
Average at 1st level
7
2d6 Necrotic
Average at 6th level
24.5
7d6 Necrotic
Per slot level
+3.5
each slot above 1st
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 1st | 2d6 Necrotic | 7 | 3.5 |
| 2nd | 3d6 Necrotic | 10.5 | 5.3 |
| 3rd | 4d6 Necrotic | 14 | 7 |
| 4th | 5d6 Necrotic | 17.5 | 8.8 |
| 5th | 6d6 Necrotic | 21 | 10.5 |
| 6th | 7d6 Necrotic | 24.5 | 12.3 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Subclasses 4
- The Archfey (Warlock) · can pick, from level 1
- The Fiend (Warlock) · can pick, from level 1
- The Great Old One (Warlock) · can pick, from level 1
- The Hexblade (Warlock) · can pick, from level 1
Feats 1
- Magic Initiate: Warlock · can pick
Equipment 1
Hollow's Staff · always known