"Discipline" - Class III
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
"Respect for our patients is at the core of our principles." -Léry's Memorial Institute
Effect
- Decreases the detonation delay of Shock Therapy by 0.08 seconds.
- Survivors with Madness suffer from the Affliction of Discipline:
- Madness II: While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends.
- Madness III: Illusionary Red Stain and Terror Radius are constantly active.
- The Doctor also sees the illusionary Red Stain.
In the add-on's blueprint
The values the add-on's blueprint stores, under the names the game gives them. A tick means the number in the text above comes from this value.
| Value | Part of | Stored | In the text |
|---|---|---|---|
| Custom param | Discipline survivor | 0 | – |
| Modify discipline addon effect lingering duration after chase additive | 0 | – | |
| Shock therapy detonation delay additive | -0.08 | ✓ 0.08 seconds |
- Status effects
- Discipline survivor
Add-ons that set the same values 2
Their blueprints set at least one of the same modifiers, under the same conditions. How two of them combine when equipped together (added, multiplied or capped) is decided in compiled game code, which these files don't include.
- "Discipline" - Carter's Notes Very Rare · Modify discipline addon effect lingering duration after chase additive, Shock therapy detonation delay additive
- "Discipline" - Class II Uncommon · Modify discipline addon effect lingering duration after chase additive, Shock therapy detonation delay additive
Overview
- Rarity
- Rare
- For
- Killer power
- Killer
- The Doctor