The Doctor
Carter's Spark: the numbers
CARTER'S SPARK Successfully striking Survivors with The Doctor's special abilities, Shock Therapy or Static Blast, increases the Survivor's Madness, eventually afflicting them with the Madness status effect and triggering increasingly potent effects. Madness I: Causes Survivors to scream once, revealing their position to The Doctor. Slightly affects Skill Check placement and direction. Madness II: Causes Survivors to scream once and experience hallucinations in the form of an illusionary Doctor. Moderately affects Skill Check placement and direction. Madness III: Causes Survivors to scream intermittently and experience hallucinations in the form of an illusionary Doctor. Tremendously affects Skill Check placement and direction. The Survivor cannot heal, repair, sabotage, unlock, cleanse, or use items until they successfully Snap Out Of It. When a Survivor completes the Snap Out Of It action, they return to Madness I. SPECIAL ABILITY: Shock Therapy Press and hold the Power button to perform Shock Therapy, unleashing a ranged shock attack on the ground in front of you. Survivors struck by Shock Therapy gain increased Madness and any interactions they are performing are immediately interrupted. Shock Therapy immediately negates the Oblivious status effect. SPECIAL ABILITY: Static Blast Press and hold the Active Ability button to perform a Static Blast, causing all Survivors within The Doctor's Terror Radius to scream and gain increased Madness. Static Blast can only be activated when not on cooldown. Static Blast immediately negates the Oblivious status effect.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Max walk speed | 4.6 m/s | Movement speed in punishment stance |
| Terror radius | 32 m | Doctor Terror Radius |
| ---------shock therapy--------- | 0 | |
| Shock therapy range | 12 m | Shock Therapy range, in centimeters. Distance from the center of the killer's capsule to the tip of the shock therapy zone |
| Shock therapy range line shape | 2,400 | Shock Therapy line shape range, in centimeters. Distance from the center of the killer's capsule to the tip of the shock therapy zone |
| Shock therapy seconds to charge | 1 | Time required to charge the shock therapy attack |
| Shock therapy delay | 0.65 | Delay between spawning the AoE object and damaging the survivors |
| Shock therapy cooldown | 1.5 | |
| Shock therapy slash combo time | 10 | |
| Shock therapy block action duration | 2.5 | |
| ---------static blast--------- | 0 | |
| Static blast seconds to charge | 2 | |
| Static blast cooldown | 30 | Cooldown in second when no survivor have been hit |
| Static blast hit survivor cooldown | 45 | Cooldown in second when at least one survivor has been hit |
| ---------madness effect--------- | 0 | |
| Madness tier1 | 1 | Madness points required to reach tier 1 insanity |
| Madness tier2 | 2 | Madness points required to reach tier 2 insanity |
| Madness tier3 | 3 | Madness points required to reach tier 3 insanity |
| Max madness tier | 3 | |
| Post snap out of it madness | 1 | Madness after using Snap Out Of It |
| Shock therapy madness gain | 0.5 | Insanity points inflicted by shock therapy attack |
| Static blast madness gain | 1 | |
| Madness2 illusionary doctor interval minimum | 16 | Minimum wait time before an illusionary doctor is spawned in madness tier 2 |
| Madness2 illusionary doctor interval maximum | 32 | Maximum wait time before an illusionary doctor is spawned in madness tier 2 |
| Madness3 illusionary doctor interval minimum | 8 | Minimum wait time before an illusionary doctor is spawned in madness tier 3 |
| Madness3 illusionary doctor interval maximum | 16 | Maximum wait time before an illusionary doctor is spawned in madness tier 3 |
| Madness3 reveal scream interval minimum | 16 | |
| Madness3 reveal scream interval maximum | 32 | |
| Madness tier1 insane skill check chance | 0.33 | |
| Madness tier2 insane skill check chance | 0.66 | |
| Madness tier3 insane skill check chance | 1 | |
| ---------illusionary doctor--------- | 0 | |
| Base illusionary doctor duration | 1 | |
| Illusionary doctor maximum distance | 10 m | The minimum distance the illusionary doctor can be from the survivor. |
| Illusionary doctor minimum distance | 2 m | The radius, starting at the initial placement point, in which the illusionary doctor can be spawned. |
| Illusionary doctor dot product minimum value | 0.7 | The Dot product minimum value a found location needs to be from the survivor camera direction vector to be deemed valid. |
| ---------cancel unhook--------- | 0 | If killer has cancelled X unhook interactions within Y seconds, disallow him to cancel any more unhooks for Z seconds. |
| Num of cancelled unhook interactions before cooldown | 1 | Set this to 0 to let killer never able to cancel unhooks. |
| Cancelled unhook interactions within time | 5 | |
| Cancel unhook interaction cooldown | 10 | Set this to 0 to let killer always able to cancel unhooks. |
Teachable perks 3
Add-ons 20
- "Calm" - Class I Common
- "Calm" - Class II Uncommon
- "Calm" - Carter's Notes Very Rare
- "Discipline" - Class II Uncommon
- "Discipline" - Class III Rare
- "Discipline" - Carter's Notes Very Rare
- High Stimulus Electrode Rare
- Iridescent King Visceral
- Iridescent Queen Visceral
- Moldy Electrode Common
- Maple Knight Common
- Scrapped Tape Rare
- "Order" - Class I Common
- "Order" - Class II Uncommon
- "Order" - Carter's Notes Very Rare
- Polished Electrode Uncommon
- "Restraint" - Class II Uncommon
- "Restraint" - Class III Rare
- "Restraint" - Carter's Notes Very Rare
- Interview Tape Rare
Overview
- Power
- Carter's Spark
- Difficulty
- Hard
- Chapter
- sparkof Madness