"Calm" - Class I
An ECT procedure using a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Effect
- Increases Terror Radius by 4 meters while Static Blast is ready.
- Decreases Terror Radius by 4 meters while Static Blast is on cooldown.
- Survivors with Madness suffer from the Affliction of Calm:
- Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius.
- Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
In the add-on's blueprint
The values the add-on's blueprint stores, under the names the game gives them. A tick means the number in the text above comes from this value.
| Value | Part of | Stored | In the text |
|---|---|---|---|
| Custom param | Calm intermittent fake terror radius | 0 | – |
| Custom param | Calm constant fake terror radius | 0 | – |
| Increase terror radius additive | 0 | – | |
| Terror radius modification | 400 | ✓ 4 meters |
- Status effects
- Calm intermittent fake terror radius, Calm constant fake terror radius
Against the other add-ons
The same modifier, under the same conditions, on every add-on for this power that sets it, strongest first.
Increase terror radius additive: #1 of 3
Overview
- Rarity
- Common
- For
- Killer power
- Killer
- The Doctor