"Calm" - Class II
A risky ECT procedure using a deep wavelength that soothes various mental illness. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
"Electroconvulsive therapy is one of the safest medical procedures." -Léry's Memorial Institute
Effect
- Increases Terror Radius by 6 meters while Static Blast is ready.
- Decreases Terror Radius by 6 meters while Static Blast is on cooldown.
- Survivors with Madness suffer from the Affliction of Calm:
- Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius.
- Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
In the add-on's blueprint
The values the add-on's blueprint stores, under the names the game gives them. A tick means the number in the text above comes from this value.
| Value | Part of | Stored | In the text |
|---|---|---|---|
| Custom param | Calm intermittent fake terror radius | 0 | – |
| Custom param | Calm constant fake terror radius | 0 | – |
| Increase terror radius additive | 0 | – | |
| Terror radius modification | 600 | ✓ 6 meters |
- Status effects
- Calm intermittent fake terror radius, Calm constant fake terror radius
Add-ons that set the same values 2
Their blueprints set at least one of the same modifiers, under the same conditions. How two of them combine when equipped together (added, multiplied or capped) is decided in compiled game code, which these files don't include.
- "Calm" - Carter's Notes Very Rare · Increase terror radius additive
- "Calm" - Class I Common · Increase terror radius additive
Overview
- Rarity
- Uncommon
- For
- Killer power
- Killer
- The Doctor