The Houndmaster
Scent of Blood: the numbers
The Houndmaster and her dog operate as one. Her commands are followed without question or delay. SPECIAL ABILITY: CHASE The Chase Command sends the dog out at high speed. Pressing the Power button again redirects the Chase, pivoting the dog's path. When the dog catches a Survivor, the dog starts a Grab. The Survivor becomes Hindered and is pulled toward The Houndmaster. The Survivor can get free by stunning the dog or can be rescued by another Survivor. Grabs that end without injury leave the Survivor Hindered. Grab duration is shorter for Survivors with the Endurance status effect. SPECIAL ABILITY: SEARCH The Search Command sends the dog to a target location, creating a Search Path. It has its own lullaby and, as it moves, its Houndsense radius rises over distance traveled. Survivors who enter the radius are affected by Houndsense and revealed by Killer Instinct. If The Houndmaster follows the dog’s Search Path, she gains increased movement speed over time. Leaving the Search Path ends the bonus movement speed. SPECIAL EFFECT: HOUNDSENSE Healthy Survivors affected by Houndsense receive Deep Wounds when injured. Injured Survivors affected by Houndsense suffer from louder grunts of pain and longer pools of blood when put into the dying state.
The power's tunables as the game stores them. Distances and speeds are converted from engine centimetres to metres; everything else is shown as stored.
| Tunable | Value | Note from the game data |
|---|---|---|
| Max walk speed | 4.6 m/s | |
| Carrying camper max walk speed percent | 0.8 | |
| Terror radius | 32 m | |
| Ground target min distance from player | 500 | How close the Patrol ground target can get to the the killer |
| Ground target max distance from player | 4,000 | How far the Patrol ground target can extend from the killer |
| =================slip stream path====================== | 0 | |
| Slip stream range | 1.1 m | How close the Killer needs to stay to the Patrol path to gain slipstream points |
| Slip stream points gain rate | 85 | Killer gains Slipstream points at this rate per meter travelled on the path |
| Slip stream points lose rate | 70 | Killer loses this many Slipstream points per second by moving off the path |
| Max slip stream points | 100 | Number of SlipStream points needed for killer to get a speed boost |
| =================aim power====================== | 0 | |
| Aim dash interaction cooldown | 3 | Time (seconds) duration of Power cooldown triggered after Killer commands Dog to dash |
| Aim patrol interaction cooldown | 0.5 | Time (seconds) duration of Power cooldown triggered after Killer commands Dog to patrol |
| Aim cancelled cooldown | 1 | Hidden cooldown time after cancelling an aim to avoid spamming |
| =================addons====================== | 0 | |
| Addon09 reveal surivor aura duration | 3 | Duration(seconds) addon 09 reveals a survivor's aura |
| ==============score events================ | 0 | |
| Score killer injure survivor performing struggle rescue max number of times before reduced value | 4 | The max number of times a killer is allowed to received full score points for injuring a survivor performing a struggle rescue before a point reduction is given (per match) |
| Score killer injure survivor performing struggle rescue percentage reduced value | 0.5 | The reduced percentage value for when the killer injures a survivor performing a struggle rescue score event (once max number of full score values have been awarded) |
| Score survivor stun dog max number of times before reduced value | 4 | The max number of times a survivor is allowed to received full score points for stunning the dog before a point reduction is given (per match) |
| Score survivor stun dog percentage reduced value | 0.5 | The reduced percentage value for the stun dog score event (once max number of full score values have been awarded) |
| Score survivor evade dog dash max number of times before reduced value | 4 | The max number of times a survivor is allowed to received full score points for evading a dog dash before a point reduction is given (per match) |
| Score survivor evade dog dash percentage reduced value | 0.5 | The reduced percentage value for the evade dog dash score event (once max number of full score values have been awarded) |
Teachable perks 3
Add-ons 20
- Young Coconut Common
- Sticky Pitch Common
- Creature's Bone Common
- Trainer's Book Common
- Barley Meal Uncommon
- Belaying Pins Uncommon
- Smoked Snapper Uncommon
- Knotted Rope Uncommon
- Spyglass Uncommon
- Waterskin Rare
- Unfinished Map Rare
- Training Bell Rare
- Spiked Collar Rare
- Fatty Meat Rare
- Leather Harness Very Rare
- Gunpowder Tin Very Rare
- Marlinspike Very Rare
- Ship Figurehead Very Rare
- Torn Novel Visceral
- Iridescent Wheel Handle Visceral
Overview
- Power
- Scent of Blood
- Difficulty
- Intermediate
- Chapter
- Gelato