Sourcemined
Final Fantasy VIII
Verified on build 8131267Tool

Junction optimiser

Your character, your GFs, your magic: the best place for every stack, and the stats it gives.

How this works: the slots your GFs open, each spell's junction values and the character's stat curves are read from kernel.bin. Every assignment is weighed against your priority list, exactly: a higher priority always wins, and ties use the weaker stack.

Plan a junction

1Character

Stat-up items and level-up bonuses

Permanent gains the curves don't include: HP Up (+10), Str Up (+1) and the like, Str/HP Bonus level-ups, Devour.

2Junctioned GFs

What they have learned (all junction and stat abilities unless you untick them)
Quezacotl
Shiva
Ifrit

Open slots: HP · Str · Vit · Mag · Spr · Elem-Atk · Elem-Def ×2 · Ability slots: 2

Stat abilities in your 2 ability slots:

3Your magic

8 spells read.

4Priorities

Top first. A higher priority is never traded for any amount of a lower one; ties go to the weaker stack so strong magic stays free.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
Elements and statuses to aim for
Elem-Def covers:

Final stats · Squall level 30

HP
1,764
Esuna ×60 · base 1,464
Str
42
Fire ×100 · base 21
Vit
34
Cure ×100 · base 19
Mag
31
Blizzard ×100 · base 21
Spr
23
Sleep ×50 · base 18
Spd
25
no slot open · base 25
Luck
17
no slot open · base 17
SlotJunctionGivesWhy
HPEsuna ×60+300Your strongest stack for HP.
StrFire ×100+10Your strongest stack for Str.
VitCure ×100+15Esuna would do more here, but it is in HP, which is higher on your list.
SprSleep ×50+5Esuna would do more here, but it is in HP, which is higher on your list.
MagBlizzard ×100+10Your strongest stack for Mag.
Elem-Def 1Thunder ×100Thunder +50%Your strongest stack for Elem-Def.
Elem-Def 2Protect ×30Fire, Ice, Thunder +6%Fire would do more here, but it is in Str, which is higher on your list.
Elem-AtkemptyFire would do more here, but it is in Str, which is higher on your list.

Elem-Def: Fire 6% · Ice 6% · Thunder 56%

Sums of value × count ÷ 100 over the slots; ST-Def is shown up to 100% (immune).

Left over: Scan ×40.

The rules it uses

  • HP: base + value × count, then HP+% abilities, at most 9,999.
  • Str, Vit, Mag, Spr, Spd, Luck: base + value × count ÷ 100 (rounded down), plus the weapon's Str bonus for Str and any stat-up items, then the stat abilities, at most 255.
  • Each spell can sit in one slot. Elem-Def and ST-Def get one, two or four slots from Elem-Def-J/×2/×4 and ST-Def-J/×2/×4; Abilityx3 and Abilityx4 add ability slots.
  • Evade and Hit show the junction part only, until we confirm how the menu scales them. Method and open questions.