Junction optimiser
Your character, your GFs, your magic: the best place for every stack, and the stats it gives.
How this works: the slots your GFs open, each spell's junction values and the character's stat curves are read from kernel.bin. Every assignment is weighed against your priority list, exactly: a higher priority always wins, and ties use the weaker stack.
Plan a junction
1Character
Stat-up items and level-up bonuses
Permanent gains the curves don't include: HP Up (+10), Str Up (+1) and the like, Str/HP Bonus level-ups, Devour.
2Junctioned GFs
What they have learned (all junction and stat abilities unless you untick them)
Open slots: HP · Str · Vit · Mag · Spr · Elem-Atk · Elem-Def ×2 · Ability slots: 2
3Your magic
8 spells read.
4Priorities
Top first. A higher priority is never traded for any amount of a lower one; ties go to the weaker stack so strong magic stays free.
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
Elements and statuses to aim for
Final stats · Squall level 30
| Slot | Junction | Gives | Why |
|---|---|---|---|
| HP | Esuna ×60 | +300 | Your strongest stack for HP. |
| Str | Fire ×100 | +10 | Your strongest stack for Str. |
| Vit | Cure ×100 | +15 | Esuna would do more here, but it is in HP, which is higher on your list. |
| Spr | Sleep ×50 | +5 | Esuna would do more here, but it is in HP, which is higher on your list. |
| Mag | Blizzard ×100 | +10 | Your strongest stack for Mag. |
| Elem-Def 1 | Thunder ×100 | Thunder +50% | Your strongest stack for Elem-Def. |
| Elem-Def 2 | Protect ×30 | Fire, Ice, Thunder +6% | Fire would do more here, but it is in Str, which is higher on your list. |
| Elem-Atk | empty | Fire would do more here, but it is in Str, which is higher on your list. |
Elem-Def: Fire 6% · Ice 6% · Thunder 56%
Sums of value × count ÷ 100 over the slots; ST-Def is shown up to 100% (immune).
Left over: Scan ×40.
The rules it uses
- HP: base + value × count, then HP+% abilities, at most 9,999.
- Str, Vit, Mag, Spr, Spd, Luck: base + value × count ÷ 100 (rounded down), plus the weapon's Str bonus for Str and any stat-up items, then the stat abilities, at most 255.
- Each spell can sit in one slot. Elem-Def and ST-Def get one, two or four slots from Elem-Def-J/×2/×4 and ST-Def-J/×2/×4; Abilityx3 and Abilityx4 add ability slots.
- Evade and Hit show the junction part only, until we confirm how the menu scales them. Method and open questions.